BluGame games · Rules and features

Impostor — rules and features in the BluGame app

4+ players

Everyone except one person knows the same secret word. In a round of word association, you try to spot the Impostor, who's improvising with no idea what's going on.

Rules

How to play Impostor

These are the same rules the app shows players in the game menu.

Goal

Everyone except one person (the Impostor) knows the same secret word. The Group wins by correctly voting out the Impostor. The Impostor wins by guessing the secret word, by the vote missing them, or — when a Detective is in play — by guessing the Detective's identity after a vote that did hit them.

Roles

Villager — knows the secret word; their only weapon is careful listening and voting. Detective (optional) — knows the word just like a Villager, but if the vote hits the Impostor, the Impostor gets one last chance specifically against them: guessing that they are the Detective. Impostor — exactly one person, does NOT know the secret word and must blend into the association round without giving that away.

Association round

Each player in turn says one word or short association related to the secret word — out loud, at the table, not in the app. The app only shows whose turn it is. Not knowing the word, the Impostor has to improvise something plausible based on what they've heard from others.

Voting and guessing

At any point from the end of dealing to the close of voting, the Impostor may try once to guess the secret word — a correct guess ends the round in their favor. If they don't guess, the table votes secretly on who they suspect is the Impostor. A vote that misses them (including a tie or a majority abstaining) means an immediate win for the Impostor.

Winning and further rounds

When a Detective is in play and the vote hits the Impostor, the Impostor gets one last chance: guessing who the Detective is. A correct guess still wins it for them; a wrong guess (or no action before the time limit) hands the win to the Group. Points add up after every round, and the table can start another round with the same lineup — a fresh secret word and a fresh deal each time.

Example

What a game looks like

Step by step, the way it plays out at the table.

Getting started

Five friends sit down at the table — the host picks the "animals" word bank category and creates the table. After the silent deal, everyone checks their role: four of them see the word "giraffe", the fifth (Mark) only sees that he's the Impostor — with no hint at all.

Association round

Each in turn throws out one association: "long neck", "savanna", "tall"... Not knowing the word, Mark listens carefully and offers a cautious "Africa" — general enough not to give away that he has no idea what's going on.

Voting

Nobody guesses the word before voting starts. Two players start to suspect Mark — his association was a bit too generic. The table votes secretly, and the vote lands on him.

Resolution

There was no Detective this round, so the successful vote ends it immediately in the Group's favor — the screen reveals that Mark really was the Impostor. Points are recorded, and the host can start another round right away with a fresh secret word.

In the BluGame app

What the app does for you

What happens in the phones and what stays at the table.

Roles and word dealt quietly

The app deals roles quietly: everyone sees only their own role, and the Impostor gets no hint at all.

Word banks by category

The host picks a word-bank category and the app chooses the secret word from it. For now the words are available in Polish only — we plan to translate the bank in a next step.

Associations at the table, not on screen

The association round happens out loud, at the table — the app only shows whose turn it is.

Guessing, voting and points

The Impostor can try to guess the word once; then comes the secret vote; the app keeps score and lets you start the next round straight away with a new word.

Platform

The same in every BluGame game

No internet, no server

Phones connect directly over Bluetooth — game data never reaches the internet.

No account

You don't create an account or log in — you sit down and play.

Everyone in their own language

Each phone picks up its own language, so at one table everyone plays in theirs.

Custom

Standard and Custom

Standard is the full game for everyone. Custom is an option for venues and events — it adds the venue's logo and welcome text and a few extras.

In the Standard version

  • The full game, freeAll the rules described on this page, tables over Bluetooth, no account and no internet needed during play.
  • Built-in word bankReady-made secret-word categories built into the app (for now in Polish only).

With Custom enabled

  • Venue logo and welcomeThe venue's logo and its own welcome text on the app's home screen.
  • Your own text on the gameA banner with the venue's own text (e.g. house rules, notes for players) on this game's screen.
  • App themeA ready-made visual theme for the whole app during a session at the venue.
  • Featured gameThe venue can highlight this game on the app home screen.
  • Choice of word categoriesThe venue picks which of the built-in word categories are available to players at its tables.

Learn more about Custom →

More games

See the other games

Play Impostor

The app is free, with no account and no internet needed during play.

Get it on Google Play